ME research on a blueprint original (BPO) reduces the materials required by -1%, with a total reduction of -10%. Higher ranks of BPOs, such as Carriers and Dreadnought, take longer to research due to their higher cost and longer research time. Research costs depend on the research time, skills, facility bonuses, and the system cost index.
For profit, NPC cost research (fuel for POS time, etc.) is crucial. The research time for every blueprint level is 2.381x the research time of the level before it, and from level 0 to level 10 is 2438x the research time of level 0 to level 10. The Rifter is the best PvP T1 frigate, while less commonly used T1 frigates will sell less often. The Iteron 5 is the best hauler due to the skills of players.
Tech 2 production works like this: from a blueprint original (BPO), copies are made, plus datacores (purchased from Faction Warfare). A T1 cruiser BPO costs 82m ISK, while 10-run copies can be bought from contracts for 1-2 million ISK. You can produce thousands of T1 cruisers.
Research is the process of improving a blueprint original (BPO). Installing research jobs is not free, and the cost of research is not free. For BPOs intended for research and sale, the goal is to find a station where NPCs sell the BPO at original price. Originals (BPO) can be found on the market in the Blueprints section, while copies (BPC) cannot be sold on the market but can be obtained from contracts.
In conclusion, ME research on BPOs can lead to significant savings in materials and research time.
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