In Fallout: New Vegas, reaching Dry Wells requires exploration, navigation, and luck. It is a location in the Mojave Wasteland that can only be reached by directing a nuclear missile at Caesar’s Legion during the end of the Lonesome Road add-on. To reach Dry Wells, players must go to Cottenwood Cove, where there is a Legion camp. By the docks, there is a beached small boat called “Boat To Dry Wells” that can be used.
Dry Wells is located south along the Colorado River from Cottonwood Cove in Arizona. It is currently occupied by Caesar’s Legion and is only accessible to the Courier after completing the Lonesome Road add-on. The Courier can launch nukes at the NCR, Caesar’s Legion, both, or none. If they launch at the NCR, Long 15 is unlocked.
The location is created and made accessible if players direct a nuclear missile at Caesar’s Legion during the end of the Lonesome Road. Notable loot can be found in Dry Wells. Initially, Dry Wells can only be reached by going to Cottonwood Cove and taking the boat to Dry Wells. Both locations are only available if The Apocalypse was completed by sending Divide missiles at LegionLegion or both Legion and NCR territory together.
A door inside “Hostetler Home” leads directly to Dry Wells. To leave Dry Wells, players need to fast travel.
📹 Lonesome Road Part 9: Dry Wells & The Long 15 – Fallout New Vegas Lore
(Spotify & more coming soon!) Subscribe!: http://oxhorn.it/youtube-subscribe-to-oxhorn Support on Patreon: …
Can you go to Long 15 without nuking it?
The gate to Long 15 is located in the southwestern corner of the Mojave Outpost and is only accessible if The Apocalypse was completed by sending Divide nuclear missiles to target NCR territory. The area is populated with irradiated heavy troopers and glowing trooper ghouls, along with their former commanding officer, Colonel Royez. The entrance gate leads to a destroyed camp in the southwest, consisting of a small firing range, ruined buildings, vehicles, and crashed vertibirds.
What loot is in dry wells?
Dry Wells, a camp in Arizona, is currently occupied by Caesar’s Legion. It was once a Twisted Hairs camp, but was taken over by Vulpes Inculta and Caesar, who betrayed them and assimilated them into Caesar’s Legion. A Centurion helmet, 87th Tribe armor, and a Red Victory grenade rifle were found in a gun case inside a burned tent. A missing shipment and a missing shipment were also found in the case. Access to Dry Wells is only possible after completing the Fallout: New Vegas add-on Lonesome Road by aiming nuclear weapons at Legion territory.
How do I travel to Dry Wells?
Dry Wells is a camp in the Apocalypse, accessible only by boat from Cottonwood Cove. The area is filled with burned tents, crumbling buildings, and a large crater, which can be entered by attempting to enter. The Courier arrives at Dry Wells, where crates with random loot are found. The camp is filled with irradiated Legionaries, explorers, and the unique enemy, Gaius Magnus. Notable loot includes the Armor of the 87th Tribe worn by Gaius Magnus, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases.
The camp is filled with irradiated Legionaries, explorers, and Gaius Magnus. Notable items include the Armor of the 87th Tribe, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases. The camp is filled with irradiated Legionaries and explorers, as well as the unique enemy, Gaius Magnus.
How do I go to Dry Wells?
Dry Wells is a camp in the Apocalypse, accessible only by boat from Cottonwood Cove. The area is filled with burned tents, crumbling buildings, and a large crater, which can be entered by attempting to enter. The Courier arrives at Dry Wells, where crates with random loot are found. The camp is filled with irradiated Legionaries, explorers, and the unique enemy, Gaius Magnus. Notable loot includes the Armor of the 87th Tribe worn by Gaius Magnus, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases.
The camp is filled with irradiated Legionaries, explorers, and Gaius Magnus. Notable items include the Armor of the 87th Tribe, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases. The camp is filled with irradiated Legionaries and explorers, as well as the unique enemy, Gaius Magnus.
How do I get to the Long 15?
Access to the Long 15 gate is contingent upon the successful completion of the Apocalypse mission, either through targeting NCR territory exclusively or through targeting NCR and Legion territory concurrently.
How to get to Lonesome Road New Vegas?
The Lonesome Road Walkthrough is a DLC in Fallout that allows players to quest with their metallic friend ED-E. To start, choose The Reunion from your quest log and head to Canyon Wreckage to enter the divide. The DLC has five straightforward achievements, with three of them being missable. The two story-related achievements unlock for completing the main storyline quests. The next achievement can be obtained by purchasing all the upgrades for the Red Glare weapon from one of the vendor kiosks.
This can cost over 30, 000 caps depending on your Barter, but if you have already completed the Dead Money DLC and grabbed some gold bars, you should be fine. The first kiosk is located in the Hopeville Missile Base Headquarters, the same building as ED-E upgrade part 2 of 5.
Can you leave Fallout: New Vegas Lonesome Road?
It should be noted that exiting the program is possible at any time. The following characters can be found on the website: The Ghoul, Lucy, Maximus, Siggi Wilzig, Lee Moldaver, Hank MacLean, Vault 33, Vault 4, Filly, Shady Sands, Los Angeles, and other characters. They can be located on the Main Page, Discuss, All Pages, Community, Interactive Maps, and Recent Blog Posts.
Why are Dry Wells bad?
Drywells are typically inefficient in handling water, as they act as a holding place for water and absorb minimal amounts of water into the ground around them. As rain begins to fall, the gutters tie into the drywell, leading to water backflowing into the pipe and eventually into the ground. This is similar to pouring water into a cup, where it spills out over the side.
Additionally, debris can clog the stone, making it easier for water to back up into the pipe. Leaves fall into the gutters and wash down into the drywell, causing the stone to become clogged and water to back up into the pipe near the house’s foundation.
To address this issue, residential plumbers can tie gutters and sump pumps into storm sewer, which is available in many cities, towns, and urban areas. This allows for the collection of rain and water from the storm sewer. If you are on sewer and not on a septic system, it may be an indicator that storm sewer is available.
If public storm sewer is not feasible, daylighting your water on top of the ground can also be a viable solution. This involves protruding a pipe out of the ground, allowing water to flow onto the top of the ground, which will never back up. Debris flushes out the end of the pipe from the gutter, unlike a drywell where water evaporates and leaches into the subsoil.
How do I get to Dry Wells in New Vegas?
Dry Wells is a camp in the Apocalypse, accessible only by boat from Cottonwood Cove. The area is filled with burned tents, crumbling buildings, and a large crater, which can be entered by attempting to enter. The Courier arrives at Dry Wells, where crates with random loot are found. The camp is filled with irradiated Legionaries, explorers, and the unique enemy, Gaius Magnus. Notable loot includes the Armor of the 87th Tribe worn by Gaius Magnus, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases.
The camp is filled with irradiated Legionaries, explorers, and Gaius Magnus. Notable items include the Armor of the 87th Tribe, a Red Victory grenade rifle, a “missing” shipment, two lead-lined metal boxes, random advanced armor, and three high-tech gun cases. The camp is filled with irradiated Legionaries and explorers, as well as the unique enemy, Gaius Magnus.
Is Lonesome Road DLC worth it?
The narrative serves to augment the lore, featuring intriguing discourse from the principal non-player character, Ulysses. The DLC introduces unique weapons and armor, which collectively make it the most compelling addition to New Vegas. It is recommended that those who have purchased the game consider this additional content.
Is Lonesome road DLC worth it?
The narrative serves to augment the lore, featuring intriguing discourse from the principal non-player character, Ulysses. The DLC introduces unique weapons and armor, which collectively make it the most compelling addition to New Vegas. It is recommended that those who have purchased the game consider this additional content.
📹 Dry Wells – Legion Expansion – Part 1 | New Vegas Mods
Twitch: http://www.twitch.tv/realalchestbreach Twitter: https://twitter.com/AlChestBreach Spreadshirt/Merch: …
Hey Al, thanks so much for trying Dry Wells! A few quick fixes or answers to your questions: The armor you are using is from Caesar’s New Regime, a very popular Legion mod by Dragbody. The faces are messed up because Dry Wells does facegen, which ensures NPCs won’t have mismatching faces and bodies. Unfortunately, this can conflict with some face retexture mods I believe. And also if you update to V1.1, the area now does have more background audio and sound, they were added in the latest update. Thanks so much for trying out Dry Wells, a lot of work has gone into it and I hope you like it!